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Esports markets borrow from traditional sports but add a layer that’s unique to games played across maps and rounds. If you’re integrating an Esports Odds API, here’s what each market means and how it shows up in the data.

Match winner (moneyline)

The simplest market: who wins the series. Best-of-3 and best-of-5 are the most common formats, so the favourite’s price reflects map advantage, not just a single game.

Map / game handicap

A spread applied to maps (FPS/MOBA) or games (Rocket League). A −1.5 map handicap means the team must win the series by at least two maps. This is the most popular esports market after moneyline.

Total maps (over/under)

Will the series go the distance? In a best-of-3, the line sits at 2.5 maps; a clean 2-0 stays under, a 2-1 goes over.

Per-map and in-map markets

  • Map 1 / Map 2 winner, who takes a specific map.
  • Correct map score, the exact series scoreline (2-0, 2-1, …).
  • Round handicap / total rounds, for CS2 and Valorant, applied within a map.
  • Pistol round winner, the opening round of each half. → CS2 Odds API

First objectives (MOBA)

In League of Legends and Dota 2, books price first blood, first tower/turret and first baron/Roshan, fast-moving live markets that resolve early in a game.

Title-specific markets

  • Rocket League: total goals, overtime yes/no. → Rocket League Odds API
  • PUBG: placement (top 3/5), most kills, total kills, battle-royale formats don’t have a head-to-head winner. → PUBG Odds API
  • EA Sports FC: football-style 1X2, both teams to score, over/under goals.

How markets appear in the API

Each bookmaker returns an array of named markets per event, each with its outcomes and prices. Live markets update over WebSocket in roughly one second, so in-map bets like first blood or round handicap stay accurate. The exact market set per title is listed on each game’s page, start from the Esports Odds API hub.